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Oct 06
2009

More extra yummy prizes for beginner!

Posted by ritadu in PCmmorpgGaming Industry

ritadu
It is pleased to see that more and more players have joined HighStreet 5. To help the new players grow, High Street 5 are running a special event where they will be rewarded for their good efforts to train themselves to be expert dancers!
From now on to 10th October,2009, whenever you level up, you will get extra prizes. dance and make friends

The official announcement can be viewed: game prize
Sep 23
2009

Let your body move and meet your new friends! Free beginner packs!

Posted by ritadu in PCmmorpgGaming Industry

ritadu
HighStreet 5 is a popular free-to-play online dance game where thousands of players can mingle with each other in a world of friends, dress to the latest fashion and dance together to global music hits. Meet new friends and dance your nights away in your favorite dance halls! Choose from real-life inspired fashion to dress your character up! Traverse the virtual cityscape alongside thousands of other players! Whether dancing or shopping for the latest and greatest, HighStreet 5 is the game that players can have fun and relax in.
Massively multiplayer online (MMO) dance games like HighStreet 5 allow thousands of players from all over to world to come together and create characters to dance at exciting venues and have fun. HighStreet 5 emphasizes casual player fun and enjoyment without the stresses of long raids and having to treat gaming almost like a second-job.
HighStreet 5 has unique features that highlight it as the leading social dance game. The virtual city allows thousands of players to mingle in the city streets and visit fashion shops to try out clothes together. The in-game community system allows players to have their own and visit other players’ profile pages with pictures, blogs, videos and more. Coupled with an exciting dance system and a great player community, HighStreet 5 offers you an unexpected experience!
Join HighStreet 5 now to enjoy the extra perks of the beginner packs! Come with your friends or lover and have fun together!
HighStreet 5 is free-to-play and you can register www.highstreet5.com
Mar 17
2009

Zu Online: Weekly Development Diary

Posted by Briersting in mmorpg

Briersting
After one week’s hard work, Zu Online (http://zu.igg.com/) Team has completed a part of the mission. They are speeding up our progress. Last week, we weren’t able to mention the program events due to be held recently because of the lack of time. As a result, the dev team discusses the event they have prepared for Easter Day, happening this week. Also, they will talk about the progress of the jobs we mentioned last week.

Development progress of the later versions from IGG

We’ve completed designing the storyline quests, new monsters and their distribution, as well as new zones to raise the level cap to 265. But, we are still adjusting the rewards for those quests. The branch quests and Massacre quests specific to the new zones are still being designed.

The Wind Calamity quests consist of 4 separate quests. The first 2 quests have been fixed. The latter 2 are divided into 3 scenarios in order to increase the difficulty and fun factor. The design of quest flows of the first 2 scenarios has been completed. To pass the first scenario, players should complete “Secret Passage 1”, “Secret Passage 2” and “Secret Passage 3” given by the Fairy Fooyao. “Secret Passage 1” requires the player to venture to the secret passage and then manipulate the three Windproof Towers to get some required items.

“Secret Passage 3” requires the player to slay Flyingsickle God's Illusion. As for the second scenario, players need complete “Danbill Stairs 1” mission which is given by the Immortal Zinfoon to help deliver something to Immortal Ganmo on the Danbill Stairs. After that, players need complete “Danbill Stairs 2” mission given by the Immortal Ganmo to help get something from the Immortal Zinfoon for him. On the Danbill Stairs, there are monsters that are surrounded by different auras around their feet. These auras represent their agro range. Players should try their best to avoid entering the aura. While we were testing those quests, we found they were a bit too difficult. Therefore, we are considering lowering the difficulty or allowing players to do those quests as part of a group. The quest flow of the third scenario has been completed. The related teams are working to fulfill them.

Recent modifications

The adjustments about class balance have been fixed. We will also modify Bead Fairies and Summoners. I firmly believe that the PvP fights will be much more fantastic after the adjustments. Last week, we said we would raise the chances of getting Mystic Stones back when disenchanting equipment to 30% from the former 20%. But, after many tests, we’ve decided to raise the chance to 70%. Also, the Disenchanting Furnace will always vanish after disenchanting any equipment no matter whether the disenchanting succeeds or fails. But, now if the disenchanting fails, the disenchanted equipment will not vanish. We have also enlarged the Pet Areas in the beginner zones to enable players to have enough space to walk their pets.

Upcoming Easter Day

We have completed the design of the Easter Day events. During the event, players will be able to see Tiny Golden Eggs at the Purple Fire Hall of the Desert City, the Lotus Palace of Holy City and the safe area of the Hexad Region. To manipulate those eggs, players should have Tiny Golden Hammers. But to get Tiny Golden Hammers, players must win a good place by joining the in-game events. This is not as easy as it sounds! But it is worth the effort. In addition, the Tiny Golden Eggs randomly give 3 different grades of rewards.

For more information on Zu Online, please visit the official site http://zu.igg.com/ .
Feb 27
2009

Cities XL - Transports of Delight

Posted by Briersting in mmorpg

Briersting
Transports of Delight The second part of the Cities XL simulation Blog - "Transport".

Transport will play a key role in Cities XL. It will take two forms, transport within a city and transport between cities.

2.1 Internal transport Most citizens will have a job that they have to go to and come home from every day. Plus, as we’ve already seen, they will have access to shops and service providers. All of this activity will pass through the road network, with each citizen choosing the best route available. To avoid the almost inevitable traffic problems, players will have to improve their transport networks by building roads with more lanes, or even highways.

They will also have to build bus lines and subways. But the transport network will have to be logical in design: to work efficiently, bus lines will have to link residential zones with industrial or office zones. Citizens will only use public transport if they can find routes that bring them rapidly to their workplace, with at most one or two changes. Players would be advised to fund public transport in such a way as to keep waiting times at stations to a minimum. Their citizens will be grateful to them! A good transport network will improve access to service buildings (schools, hospitals, etc.), which will in turn become more efficient.

2.2 External transport The city that you will build won’t be cut off from the rest of the world. There will have to be a way to export the goods that it produces and import the goods that it consumes. Maps of 10 x 10 km will have zones called CityLinks around their edges. Players will have to provide roads or highways up to these CityLinks. Each CityLink provides the city with a “freight” resource.

A city with low freight resources will severely penalize its businesses. So, as your city grows, you will have to improve its freight capacity. However, you will have to be careful not to develop too quickly, as each CityLink opened up will increase the number of trucks on your roads and cause traffic problems that you could well do without… You will have access to two types of freight resources: regular freight and passengers. Regular freight refers to industrial resources. It comes via road, rail, and air. Passenger capacity will be important for your offices, your tourism sector, and… vacations for your own citizens.

End of the second part, soon our next installment: Part 3 - "Agents & more"

Privided By - Patrick Marechal, Lead Designer Cities XL

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