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Fallen Earth Graphics Overhaul |
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Written by Briersting
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Friday, 08 January 2010 16:08 |
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Improving The Obvious
During the launch of the Fallen Earth MMO we wrote a scathing review that questioned releasing a game that was clearly unpolished at polished prices. One of the points we touched on was the very unrefined, and quite honestly, horrid graphical display that reminded us more of a concept game then a high priced subscription mmo. Well, it looks like the developers of Fallen Earth have made some progress on improving the game in order to salvage the quickly shrinking player base. While we concede that the free trial, which was predicted, has brought a recent climb in player numbers, the game has not had near the success as they had hoped. Fallen Earth, LLC has officially announced major graphical changes that show a hopeful stance on listening to feedback and improving the game as a whole. Here is the official announcement.
Cary, NC – January 7, 2010 – Fallen Earth, LLC today announced the inclusion of several wilderness graphics enhancements, specifically to the elements of scrub—including grass and shrubs—terrain and fog. Sharpening and blending textures, colors and lighting, the new and improved details enhance the look and feel of the Fallen Earth post-apocalyptic environment and heighten player immersion.
“The environment in Fallen Earth adds so much to the players’ experience,” said Chris Deavellar, art director for Fallen Earth. “We want to capture the mood of the post-apocalyptic world and the improvements certainly enhance the appearance and atmosphere of the game.”
The new, full scrub enhances several environmental aspects, sharpening textures and adding more detail with improvements to the resolution and quality of the previous scrub. With the new enhancements, players who view the landscape in first-person character mode will notice more volume within the brush and grass than before.
Additionally, players will see improvements on terrain as detail textures have been blended to enhance the appearance of the landscape and color maps have also been re-worked in order to provide a smoother blend between shades and augment color variation.
Leaving no environmental element untouched, developers have also incorporated distinctive cloud movement and have further taken a look at fog effects. Improvements on the existing fog equation now enable fog to build up more gradually, distance-wise, to players, creating a more realistic and layered appearance.
“Our team did a wonderful job on the enhancements and we’re sure players will notice the improvements,” said Deavellar.
Ends
Well keep up the good work Fallen Earth, and we hope to see the community prosper and grow into what the game had initially strived to see.
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