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Written by Taylor Langford   
Monday, 26 October 2009 19:32
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Cities XL Review
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CitiesXL

 

Cities XL Reviewed

The guys over at Monte Cristo seek to topple SimCity as the leading city-building strategy game with the new Cities XL.  Cities XL looks to stay true to the fundamental ideas of city-building strategy games, but also to bring this genre to the masses by having the game play online.  Cities XL is still playable offline and without any subscriptions, but those looking to experience the game fully will have to sign up for a monthly membership.  We take a deeper look at the good, the bad, and the ugly in our review of Cities XL.

The Good

The Graphics
Cities XL looks great.  There’s no other way to get that point across more clearly.  Whether you’re high in the sky overlooking your city, or on the ground walking past that new stadium, Cities XL does an amazing job on the graphics of the game.  The buildings have the perfect amount of detail on them, and don’t slow down your computer too much while scanning across your massive city.  The people of CitiesXL resemble cartoons, rather than real people, but this art choice was probably done to devote more time to the buildings themselves – which is preferable in this game.  Graphics of course do not play a major factor in our review, but it’s been awhile since a great looking city-building game has come along, and we appreciate the detail that’s shown in every building.

 

Buildings


The Gameplay – offline
If you’re looking for a city-building strategy game, than look no further.  Cities XL does a great job of building off the design principles of SimCity, and makes it a lot easier to build your city more quickly.  Gone are the days of connecting power lines to your buildings; instead, Cities XL simply has you build your plot of land with the desired buildings, and asks that you connect it with your town hall.  Simply wait and watch the people move in. Cities XL takes out a lot of the micromanagement of previous city-building games, because your main focus will be on: the economy, the businesses, and the people.  

With Cities XL, you’ll never have to worry about plumbing or fine tuning your tax brackets, because you’ll be focusing on providing jobs for your people or providing people for your jobs.  In late game, cities become more self-sufficient in the number of people, but require more resources to complete larger building jobs.  You’ll have to start trading your resources to obtain ones that your city lacks – including: water, oil, metal, manufacturing, etc. – to ensure prosperity of your city.  This trading aspect of the game starts to bring in the other players online, which I’ll talk about later in the review.

CitiesXL also has expansion packs coming out, called GEMs (game enhancement modules), that give you special, themed buildings to diversify your city.  While we have not fully tested these GEMs, Monte Cristo has stated that these GEMs will also change the gameplay by adding new elements and minigames.  For example, you could get a GEM pack that lets you build an amusement park, and you could end up playing tycoon-style minigames to support the park.

 

 



Last Updated on Thursday, 29 October 2009 17:44
 

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